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Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.

Augments
Name Description Backpack Slots Weight Limit Safe Pocket Slots Quick Use Slots Shield Compatibility Weapon Slots Additional Slots Crafting Trader
Free Loadout Augment Free Loadout Augment Basic augment for rookie Raiders, offering slightly more backpack space and carry capacity. 14 35kg 0 4 Light 2 Nil NA
Looting MK 1 Looting MK.1 Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability. 18 50kg 1 4 Light 2 Nil Gear Bench Level 1 Workbench Level 1 Lance
Tactical Mk1 Tactical MK.1 Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential. 15 40kg 1 5 Light / Medium 2 Nil Gear Bench Level 1 Lance
Combat MK 1 Combat MK.1 Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots. 16 45kg 1 4 Light / Medium 2 Nil Gear Bench Level 1 Lance
Looting MK2 Looting MK.2 Significantly increases looting potential; adds slots for trinkets. Automatically throws off attached Ticks after 1s. 22 60kg 2 4 Light 2 3 Trinket Gear Bench Level 2 Lance
Tactical Mk2 Tactical MK.2 Adds more backpack space and an extra utility item slot. Upon Shield break, deploys a small smoke grenade. Has a fixed cooldown. 17 45kg 1 5 Light / Medium 2 1 Utility Gear Bench Level 2 Lance
Combat Mk2 Combat MK.2 A combat augment more focused on maneuverability than absorbing damage. Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. 18 55kg 1 4 Light / Medium / Heavy 2 1 Grenade Gear Bench Level 2 Lance
Looting MK Survivor Looting Mk. 3 (Survivor) A heavy duty mule augment. Large weight capacity and large backpack space. 20 80kg 3 5 Light / Medium 2 1 utility Gear Bench Level 3
Looting MK3 Cautious Looting Mk. 3 (Cautious) A looting augment that swaps some carry capacity to increase survivability. Upon Shield break, automatically administers a weak Adrenaline Shot. Has a fixed cooldown. 24 70kg 2 5 Light 2 Gear Bench Level 3
Tactical Mk3 Healing Tactical MK.3 (Healing) A healing-focused augment which adds extra slots for healing items. When revived from being downed, releases a healing cloud that restores 20 health over 10 seconds. Has a 30 second cooldown, 16 55kg 3 4 Light / Medium 2 3 Medical Gear Bench Level 3
Combat MK3 Aggresive Combat MK.3 (Aggresive) An improved version of the Combat II augment. Supports more shield types, and comes with extra space for grenades. Restores 2 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. 18 64kg 1 4 Light / Medium / Heavy 2 2 Grenade Gear Bench Level 3