Can be equipped to gain more loadout space and carry capacity. Allows you to equip better shields as well. Augments cannot be swapped out during a raid.
| Name | Description | Backpack Slots | Weight Limit | Safe Pocket Slots | Quick Use Slots | Shield Compatibility | Weapon Slots | Additional Slots | Crafting | Trader | |
|---|---|---|---|---|---|---|---|---|---|---|---|
|
Free Loadout Augment | Basic augment for rookie Raiders, offering slightly more backpack space and carry capacity. | 14 | 35kg | 0 | 4 | Light | 2 | Nil | NA | |
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Looting MK.1 | Basic looting augment. More backpack slots and weight capacity, but low defensive and tactical capability. | 18 | 50kg | 1 | 4 | Light | 2 | Nil | Gear Bench Level 1 Workbench Level 1 | Lance |
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Tactical MK.1 | Basic tactical augment. More Quick Use slots for more tactical choice, but limited survivability and slightly lower looting potential. | 15 | 40kg | 1 | 5 | Light / Medium | 2 | Nil | Gear Bench Level 1 | Lance |
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Combat MK.1 | Basic combat augment. Supports stronger shields, but with limited backpack capacity and Quick Use slots. | 16 | 45kg | 1 | 4 | Light / Medium | 2 | Nil | Gear Bench Level 1 | Lance |
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Looting MK.2 | Significantly increases looting potential; adds slots for trinkets. Automatically throws off attached Ticks after 1s. | 22 | 60kg | 2 | 4 | Light | 2 | 3 Trinket | Gear Bench Level 2 | Lance |
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Tactical MK.2 | Adds more backpack space and an extra utility item slot. Upon Shield break, deploys a small smoke grenade. Has a fixed cooldown. | 17 | 45kg | 1 | 5 | Light / Medium | 2 | 1 Utility | Gear Bench Level 2 | Lance |
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Combat MK.2 | A combat augment more focused on maneuverability than absorbing damage. Restores 1 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. | 18 | 55kg | 1 | 4 | Light / Medium / Heavy | 2 | 1 Grenade | Gear Bench Level 2 | Lance |
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Looting Mk. 3 (Survivor) | A heavy duty mule augment. Large weight capacity and large backpack space. | 20 | 80kg | 3 | 5 | Light / Medium | 2 | 1 utility | Gear Bench Level 3 | |
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Looting Mk. 3 (Cautious) | A looting augment that swaps some carry capacity to increase survivability. Upon Shield break, automatically administers a weak Adrenaline Shot. Has a fixed cooldown. | 24 | 70kg | 2 | 5 | Light | 2 | Gear Bench Level 3 | ||
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Tactical MK.3 (Healing) | A healing-focused augment which adds extra slots for healing items. When revived from being downed, releases a healing cloud that restores 20 health over 10 seconds. Has a 30 second cooldown, | 16 | 55kg | 3 | 4 | Light / Medium | 2 | 3 Medical | Gear Bench Level 3 | |
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Combat MK.3 (Aggresive) | An improved version of the Combat II augment. Supports more shield types, and comes with extra space for grenades. Restores 2 health every 5 seconds. When damage is taken, the effect is paused for 30 seconds. | 18 | 64kg | 1 | 4 | Light / Medium / Heavy | 2 | 2 Grenade | Gear Bench Level 3 |










