A basic pair of binoculars with two levels of magnification
Can be zoomed in twice
Can ping through Binoculars
$640
Utility Bench I
8x Plastic Parts
4x Rubber Parts
$640 (Shani)
No
Barricade Kit
A deployable cover that can block incoming damage until it breaks
500 health
Can be picked back up after deploying
$640
$1920 (Apollo)
Yes
Door Blocker
A locking mechanism that can be placed on large metal doors to limit access
Can be used on any door without a Raider placed or naturally spawning blocker
$270
Utility Bench I
3x Metal Parts
3x Rubber Parts
$810 (Apollo)
Yes
Noisemaker
A deployable proximity sensor that sounds an alarm when enemy raiders are detected.
Trigger Radius: 8m
Duration 4s
$640
$1920 (Apollo)
Photoelectric Cloak
A gadget that allows the user to conceal themselves from ARC
Must be held to be used
Has a usage bar that slowly refills when not being used Does not make the Raider invisible, just non-existent to ARC Emits a loud beeping when being used
$5000
Utility Bench III
2x Advanced Mechanical Components
4x Speaker Components
N/A
No
Recorder
A playable recorder used to attract ARC's attention, and impress other Raiders.
Illumination Radius: 7m
Duration 40s
$1000
$3000
(Apollo)
No
Remote Raider Flare
A deployable device that when manually triggered, launches a Raider Distress Flare
Can be deployed then detonated remotely
Shoots a flare identical to when a Raider is downed
$270
Utility Bench I
2x Chemicals
4x Rubber Parts
$810 (Apollo)
No
Snap Hook
A gadget that allows the user to scale structures and cover large distances
Has a range of 20 meters
Has a usage bar that slowly refills when not being used Has 3 uses when fully charged
N/A
Zipline
A deployable zipline that allows you to quickly move between two locations
Has a range of 60 meters
line-of-sight is needed to deploy (excluding through smoke)
$1000
Utility Bench I
1x Rope
1x Mechanical Components
$3000 (Apollo)
No
Green Light Stick
A throwable chemical light that illuminates the area around it.
Illumination radius: 7m
Duration: 40s
$150
Utility Bench I
3 Chemicals
$450 (Apollo)
Yes
Blue Light Stick
A throwable chemical light that illuminates the area around it.
Illumination radius: 7m
Duration: 40s
$150
Utility Bench I
3 Chemicals
$450 (Apollo)
Yes
Red Light Stick
A throwable chemical light that illuminates the area around it.
Illumination radius: 7m
Duration: 40s
$150
Utility Bench I
3 Chemicals
$450 (Apollo)
Yes
Yellow Light Stick
A throwable chemical light that illuminates the area around it.
Illumination radius: 7m
Duration: 40s
$150
Utility Bench I
3 Chemicals
$450 (Apollo)
Yes
Notes[]
All gadgets, grenades, and utility items (except ARC) can be found in raid within lootable containers
ARC gadget and grenade items can be found on husks or destroyed ARC enemies