|
|
Name
|
Description
|
Damage
|
Stun
|
Radius/Range
Duration
|
Sell Price
|
Crafting Recipe
|
Buy Price
|
Recipe Locked
|
|
Blaze Grenade
|
A grenade that detonates on impact, covering an area in fire that deals damage over time
|
5/s for 10s
|
N/A
|
10m
|
$1600
|
Explosives Station II
- 2x Oil
- 1x Crude Explosives
|
N/A
|
No
|
|
Deadline Mine
|
A mine that deals damage to anything within it's radius once the timer runs out.
|
1000
|
|
10m / 6s
|
$5000
|
|
$15000
(Apollo)
|
|
|
Explosive Mine
|
A proximity-triggered mine that pops up and explodes, dealing damage to anything within its radius
|
40
|
|
7.5m
|
|
Explosives Station
- 1x Explosive Compound
- 1x Sensors
|
|
|
|
Fireball Burner
|
Can be thrown to create small fires
|
5/s for 10s
|
N/A
|
2m
|
|
N/A
|
N/A
|
N/A
|
|
Gas Grenade
|
A grenade that creates a lingering toxic cloud on impact, draining the stamina of any Raiders within its area of effect
|
25/s stamina drain for 20s
|
N/A
|
7.5m
|
|
Explosives Station I
- 4x Chemicals
- 2x Rubber Parts
|
$810 (Apollo)
|
No
|
|
Gas Mine
|
A proximity-trigger mine that pops up and deploys a gas cloud that rapildy drains stamina.
|
25/s Stamina Drain
|
|
20s / 7.5m
|
|
|
$810 (Apollo)
|
|
|
Heavy Fuze Grenade
|
A grenade that detonates after a delay, dealing explosive damage in its radius
|
3 second fuse
80
|
N/A
|
7.5m
|
$1600
|
Explosives Station II
- 1x Explosive Compound
- 2x Canister
|
$1920 (Apollo)
|
Yes
|
|
Hornet Driver
|
Can be recycled into ARC Alloy
|
N/A
|
0.5s for Raider
10s for ARC
|
6m
|
|
N/A
|
N/A
|
N/A
|
|
Jolt Mine
|
A proximity triggered mine that pops up and stuns anything within its radius
|
N/A
|
4s for Raider
10s for ARC
|
5m
|
$850
|
Explosives Station ?
- 1x Electrical Component
- 1x Battery
|
$1920 (Apollo)
|
Yes
|
|
Light Impact Grenade
|
A grenade that detonates on impact, dealing explosive damage in a small radius
|
30
|
N/A
|
2.5m
|
$210
|
Basic Bench
Explosives Station I
- 2x Plastic Parts
- 3x Chemicals
|
$810 (Apollo)
|
No
|
|
Li'l Smoke Grenade
|
A grenade that pops a thick but small smoke cloud on impact, blocking visibility from ARC and other Raiders.
|
N/A
|
N/A
|
6s / 2.5m
|
$300
|
Utility Station I
- 5x Chemicals
- 1x Plastic Parts
|
|
|
|
Lure Grenade
|
A noisy device that sticks to surfaces distracting nearby ARC machines and drawing their fire
|
N/A
|
N/A
|
50m
15s
|
$1000
|
Utility Station ?
- 1x Speaker Component
- 2x Plastic Parts
|
N/A
|
Yes
|
|
Lure Grenade Trap
|
A laser trip wire that detonates a Lure Grenade
|
|
|
50m
15s
|
|
Workbench I
|
|
|
|
Pulse Mine
|
A proximity-triggered mine that pops up and knocks back anything within its radius.
|
|
7.5m
|
|
|
|
$1410 (Apollo)
|
|
|
Seeker Grenade
|
A homing grenade that targets a single nearby ARC dealing explosive damage on impact.
|
50
|
|
20m
|
|
|
|
|
|
Showstopper
|
A grenade that detonates after a delay, stunning enemies within it's radius
|
N/A
|
2s for Raider
10s for ARC
|
6m
|
$2200
|
?
|
N/A
|
Mastery Only
|
|
Shrapnel Grenade
|
A makeshift fuze grenade that bursts into razor-sharp fragments upon detonation.
|
60
|
N/A
|
6m
|
$2400
|
Explosives Station ?
- 1x Crude Explosives
- 2x Steel Spring
|
|
|
|
Smoke Grenade
|
A grenade that creates a lingering smoke cloud on impact, blocking visibility from other Raiders
|
N/A
|
N/A
|
7.5m
20s
|
$640
|
Utility Station I
- 14x Chemicals
- 1x Canister
|
$1920 (Apollo)
|
No
|
|
Smoke Grenade Trap
|
A laser trip wire that detonates a smoke grenade
|
|
|
7.5m
20s
|
$640
|
|
|
|
|
Snap Blast Grenade
|
A grenade that sticks to surfaces, dealing explosive damage after a short delay
|
70
|
N/A
|
7.5m
|
$800
|
Explosives Station ?
- 2x Crude Explosives
- 1x Magnet
|
$1920 (Apollo)
|
?
|
|
Snitch Scanner
|
Can be thrown to call in ARC
|
N/A
|
N/A
|
N/A
|
$2000
|
N/A
|
N/A
|
N/A
|
|
Synthesized Fuel
|
Used to craft utility items and explosives. Can be recycled into chemicals
Must be shot to explode
|
80
|
N/A
|
7.5m
|
$700
|
N/A
|
N/A
|
N/A
|
|
Tagging Grenade
|
A grenade that detonates after a delay, tagging Raiders and ARC enemies in an area, allowing you to briefly track their location
|
N/A
|
N/A
|
6m
30s
|
?
|
?
|
N/A
|
?
|
|
Trailblazer Grenade
|
A grenade that emits a trail of flammable gas long its path, causing an explosive chain reaction when it ignites.
|
20
|
|
2m
|
|
|
|
|
|
Trigger 'Nade
|
A remote-detonated grenade that can stick to surfaces and ARC, dealing explosive damage when triggered.
|
90
|
N/A
|
7.5m
|
|
?
|
N/A
|
Yes
|
|
Wasp Driver
|
Can be recycled into ARC Alloys
Must be shot to explode
|
80
|
N/A
|
5m
|
|
N/A
|
N/A
|
N/A
|
|
Wolfpack
|
A grenade that scatter into multiple homing missiles, each one targeting ARC and dealing explosive damage on impact
|
166x12
|
N/A
|
100m
|
$5000
|
Explosives Station III
- 3 Explosive Compound
- 2 ARC Motion Cores
|
N/A
|
Yes
|