Expedition 2[]
Construct a caravan to send your raider off on expedition beyond the rust belt.
The tunnel networks connected to Speranza are vast but largely unexplored or inaccessible. Most survivors stay within their settlements, but like the Raiders who dare venture topside, there are those who dare venture even farther. Once the Rust Belt has given all it can offer, some Raiders choose to set out beyond the borders of what they know. As of now, this has always been a one-way trip. Expeditions are perilous.Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an Expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time.
| Caravan Build | Description | Required Materials |
|---|---|---|
| Foundation (1/6) | Building the base structure and frame of the caravan |
|
| Core Systems (2/6) | Connecting wiring, ventilation, and essential power systems |
|
| Framework (3/6) | Building walls and roof, installing core systems, and defining the interior layout |
|
| Outfitting (4/6) | Adding storage, workbenches, utilities, and personal touches | |
| Load Stage (5/6) | Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition | |
| Departure (6/6) | Your caravan is stocked with the necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items. | None (wait until the departure window) |
Flickering Flames[]
A festival of resilient warmth, centered around the hardy Candleberry Bush.
Speranzans have been known to host local celebrations, and being competitive, they seek to outdo each other at every turn. Some have managed to turn the homely candleberry bush into a banquet worthy of even the most discerning gourmands.
| Flickering Flames | Description | Required Materials |
|---|---|---|
| Candlelight (1/5) | The namesake use for the candleberry, Speranzans boil the fruit into a thick wax that burns cleanly and fragrantly. |
|
| Decorations (2/5) | Many Speranzans have become surprisingly adept at the art of bringing beauty and greenery into the home. |
|
| Presents (3/5) | Crafty Speranzans have turned the candleberries into a wealth of gifts. These include perfumes and soaps, as well as gifts unrelated to the recipient's odors. |
|
| Beverages (4/5) | Candleberries can be crushed into refreshing juices, while the leaves and roots make for a tea that can drive out the toughest of colds. |
|
| Meals (5/5) | Though candleberry leaves are bitter, simmering them in stew and soups adds a touch of earthiness that nostalgic Speranzans have grown to love. |
|
Expedition 1[]
Construct a caravan to send your raider off on expedition beyond the rust belt.
The tunnel networks connected to Speranza are vast but largely unexplored or inaccessible. Most survivors stay within their settlements, but like the Raiders who dare venture topside, there are those who dare venture even farther. Once the Rust Belt has given all it can offer, some Raiders choose to set out beyond the borders of what they know. As of now, this has always been a one-way trip. Expeditions are perilous.Your Raider will carry all their possessions into the unknown beyond the Rust Belt. In return, your next Raider gains a unique edge that lasts until the next Expedition departs.
You’ll have 60 days to gather resources and complete the caravan build. Once the build and load stages are finished, a 7-day window opens for your Raider to depart, passing their earned rewards on to your next Raider. Missing an Expedition departure window means losing its buffs until the next cycle, so plan your contributions and availability ahead of time.
| Caravan Build | Description | Required Materials |
|---|---|---|
| Foundation (1/6) | Building the base structure and frame of the caravan |
|
| Core Systems (2/6) | Connecting wiring, ventilation, and essential power systems |
|
| Framework (3/6) | Building walls and roof, installing core systems, and defining the interior layout |
|
| Outfitting (4/6) | Adding storage, workbenches, utilities, and personal touches | |
| Load Stage (5/6) | Loading the caravan with vital supplies. Combat gear, survival equipment, provisions, and repair materials are needed to fully prepare for the Expedition | |
| Departure (6/6) | Your caravan is stocked with the necessities and ready to depart on your Expedition. Once the departure window opens, you can choose to send your Raider beyond the borders of the Rust Belt forever. All items remaining in your Raider's stash will be contributed to the Expedition, and your next Raider can earn up to five skill points based on the total value of those items. | None (wait until the departure window) |
Rewards & Buffs[]
Screenshot of Expedition Project level 5, taken Nov 2 2025
Completing an Expedition gives your new Raider lasting advantages until the next Expedition departs. These include increased XP gain, extra Scrappy materials, increased weapon repairs, and more stash space. You can also earn bonus skill points based on the value of the items in your stash upon departure.
When your Raider departs on an Expedition, some things are reset and others are kept for your next Raider.
| This will be kept | This will be reset |
|---|---|
|
|