| Name | Description | Durability | Shield Charge | Damage Mitigation | Movement Penalty | Augment Compatibility | Weight | Trader | |
|---|---|---|---|---|---|---|---|---|---|
|
Light Shield | A lightweight shield that offers limited protection without severely impacting mobility. | 5x Shield Rechargers
20%/shield (5 shields) |
40 | 40% | 0% |
|
5kg | Lance |
|
Medium Shield | A standard shield that offers fair protection at a moderate cost to mobility. | 5x Shield Rechargers
35%/shield (2.8 shields) |
70 | 42.5% | 5% |
|
7kg | Lance |
|
Heavy Shield | A heavy shield that blocks a large portion of incoming damage, but carries a significant cost to mobility. | 5x Shield Rechargers
40%/shield (2.5 shields) |
80 | 52.5% | 15% |
|
9KG | Lance |
Notes[]
Each blue shield box on your Raider's health is 10 shield points.
Shields do not act as extra health. They merely take a portion of the damage you would've taken. This is why you can down a Raider even if they have shield remaining.
Shield damage calculation[]
Shields use the following formula to calculate received damage:
Let Y be the weapon’s base damage.
- The shield’s charge is reduced by Y.
- Your health is reduced by Y after applying the shield’s deflection rate (e.g. 40% for a Light Shield).
As long as the shield has at least 1 point of charge remaining, it will still reduce incoming damage.
Example:
A Ferro strike to the body deals 40 base damage.
With a Light Shield (40% deflection) and at least 1 charge point left, you’ll take 24 HP damage instead of 40.
See Medical for ways to fill up shields mid round.
"Used to the weight" from the conditioning skill tree can mitigate penalties from wearing shields, but not remove them completely.
Every free kit loadout will give you a Light Shield.
Durability[]
- STUB: VERIFY ACCURACY
- Durability Calculation: 20% durability / 40 shield damaged
- Light Shield (20%/full shield damaged)
- Breaks after 5x Shield Rechargers
- To counter durability for prolonged combat, carry a spare or scavenged light shield and repair frequently.
- Fastest movement speed shield class (0% penalty) with trivial repair cost
- Recycle: 4x Plastic Parts
- Craft (100% durability) 1x ARC Circuitry 4x Battery
- Repair (50% durability) 4x Plastic Parts
- Medium (35%/full shield damaged)
- Breaks after 5x Shield Rechargers
- Avoid costly repairs. Recycle and craft to preserve materials (repair twice at 50% intervals or craft once to 100%).
- Recycle: 1x ARC Circuitry
- Craft (100% durability) 1x ARC Circuitry 4x Battery
- Repair (50% durability) 1x ARC Circuitry 1x Battery
- Heavy Shield (40%/full shield damaged)
- Breaks after 5x Shield Rechargers
- Repairs recommended due to requirement of power rod to craft (doesn't recycle).
- Recycle: 2x ARC Circuitry 1x Voltage Converter
- Craft (100% durability) 1x Power Rod 2x Voltage Converter
- Repair (50% durability) 2x ARC Circuitry 1x Voltage Converter


